"Looking directly at a Gatherer causes Daniel's sanity to decrease, making hiding from them and avoiding looking their way imperative to maintain it. Here is a more appropriate way of phrasing the idea: Writing with correct tense usage requires capturing the point-of-view with respect to the content and the rhetoric, and while this sentence isn't technically out-of-universe, it is still to be written from an out-of-universe perspective, as the point it is making makes more sense as a matter of describing gameplay mechanics. While the historical past tense is correct in this example, the use of it here comes off as stunted and awkward to readers. He could hide and avoid looking at them, but if he was spotted by one, he would have to run away from it." "Daniel's sanity would drop if he looked directly at a Gatherer. Writing from an in-universe perspective when describing gameplay requires more than just avoiding explicit references to the subject's fictional status. Avoiding gameplay language and speculation:.This means, that even if a character does not explicitly die within a game, the historical past tense is still used, as they usually can't logically speaking be alive during 2022 considering most of the games taking place in the distant past. Generally, the current year (2022) is also to be seen as the current year within the games' universe:.Certain pages may also include information related to game development and alike, which of course, also shouldn't use in-universe language. But "Daniel is the protagonist of Amnesia: The Dark Descent" is out-of-universe language, and therefore does not use the past tense. It is important, however, to learn to distinguish between in-universe and out-of-universe language – for instance, "Daniel was an archaeology student who came into the possession of an Orb" is in-universe language, and therefore uses past tense. When writing about them, they should therefore be described in the past tense. Oswald Mandus) are treated as actually having existed at one point before passing away. Because we imagine the Amnesia world to be that of reality, however, even fictional characters who have since died in the story (e.g. Under conventional grammar rules, plot summaries for fictional works are written in the literary present tense. Using the historical past tense when referring to characters:.This means, writing as if those events actually occurred, and those characters and locations actually existed – in other words, as if these subjects were non-fictional rather than fictional. When documenting in-game events, characters, locations etc., the language should follow an in-universe perspective. 18.1 Scrolling lists and collapsible contentĪs this wiki is dedicated to the documentation of both the lore of the world of the Amnesia series, and the out-of-universe story of the development of the games, it is important to know when, and how, to write from an in-universe perspective, and when to avoid that in favour of speaking from an out-of-universe perspective.12.3 Instructional and presumptuous language.